

You may also choose your starting fleet, which dictates your starting offensive capabilities. You are able to choose from two battlestations, which have a unique loadout of turrets that can be further expanded by stealing blueprints from AI structures called Turret Schematic Servers, or TSS, as well as Other Defensive Schematic Servers, called ODSS. After selecting your map type, and a start position that you like, you can proceed to the faction screen to select the type of AI you wish to play against, the factions that may appear in the game, as well as the loadout for your starting fleet. To start, you can pick from the quickstart menus, which offer campaigns and scenarios tailor made by the Devs, or you can create a custom game (standard game much like Stellaris or Civ), where you can tweak almost everything, from the amount of capturables, to the factions that populate your galaxy. If you apply Stellaris logic to AI War 2, that is a good way of getting yourself killed. It is its own unique identity and is proud about that. AI war 2 is not to be compared to Stellaris and AI war, and it never will, and never has tried to become/copy Stellaris. Too often has this game been compared to Stellaris. IT IS NOTHING LIKE STELLARIS and will MURDER YOU if you drop your guard and under-estimate it. Every action the AI takes is deliberate and abides by it's own rules (budget and spending it). It does not cheat, or spawn units randomly. Even on lower difficulties when the AI will intentionally make mistakes, it is perfectly capable of defeating you. *IMPORTANT NOTE* The AI in this game is actually COMPETENT.

Building your fleet comp like Stellaris or any Space 4x is important, but so is tactical placement of turrets, structures, and strategic placement of planet types on the galactic map. While the game has Stellaris like analogues (stuff like fleet strength, which is actually a fairly standard thing in Space 4X/Civ/Sim games), these are to give the casual player leeway into familiarising themselves with the surface gameplay before getting in deeper. Please do not come into this game thinking that this game is anything like Stellaris, as the majority of the gameplay is focused on tactical and strategic combat, with far more depth, emphasis, and complexity on the tactical scale.
AI WAR 2 CLAIM SHIPS SERIES
*Note* This game has been compared to Stellaris often, but in-fact this series started in 2009. It is best to discard any preconceived notions you may have from prior space sim games as they will most likely hinder you, rather than aid you. The game heavily focuses on the tactical battles, both offensively and defensively, and being extremely deep while with relatively streamlined gameplay loops.

You must play at a relatively good speed before the AI builds up an offensive fleet to crush you, but you must also play smartly if you want to avoid the AI from focusing on your recent victories against it. However, the game breaks most of the tropes and expectations of the RTS and 4X genre in which expanding too much too fast will cause the AI to focus on you and destroy you, along with other mechanics unique to the series. The general strategy of AI Wars is similar to other 4Xs, in which you explore, expand, exploit available resources, and exterminate the AI.
